Studio Mager

Design | Research | Performance

    Exhibition

    GEO–DESIGN 13-10-2018 Van Abbemuseum Eindhoven, Netherlands.

    Exhibition + Talk

    TodaysArt Festival 21-09-2018 – 23-09-2018 Den Haag, Netherlands.

    Exhibition

    Uitfest Culturele Zondagen 16-09-2018 Winkel van Sinkel Utrecht, Netherlands.

    exhibition

    Uncanny 06-2018 – 10-2018 Design Museum Holon, Holon, Israel.

    presentation

    Leven met Algoritmen 25-05-2018 organised by Medialab SETUP and the Rathenau Instituut, Utrecht Centre for the Arts (UCK), Utrecht.

    exhibition

    Łódź Design Festival 19-05-2018 – 27-05-2018 Łódź, Poland.

    exhibition

    Food Revolution 5.0 Gestaltung für die Gesellschaft von Morgen 18-05-2018 – 16-09-2018 Kunstgewerbemuseum, Berlin, Germany.

    graphic design + mapping

    Shared History 05-05-2018 – 19-08-2018 Färgfabriken, Stockholm, Sweden.

    production + tech design

    "____________" Collective Enunctiation at Onomatopee 150.2 / NEST Project 2017, Eindhoven.

    Moderator

    Antenna Programme 20-10-2017 Dutch Design Week, Eindhoven.

    Exhibition

    Beyond Generations, 07-10-2017 – 05-11-2017 Dutch Design Week, Van Abbe Museum, Eindhoven.

    speaker

    Critical Making, 24-09-2017, Oddstream, Nijmegen.

    performance + talk

    Eleutheria – A European Queer Film & Arts Festival by EUNIC (European Union National Institute for Culture), Pride 2017, Kulturhuset, Stockholm.

    production design

    Installation for Politics of Shit by Nadine Botha, 2017, Van Abbe Museum, Eindhoven.

    exhibition

    Checkpoints & Chokepoints, 28-06-2017 ArtEZ, Arnhem.

    speaker

    Exploitative Mechanisms, 27-05-2017, PuntWG, Amsterdam.

    exhibition

    Food Revolution 5.0 Gestaltung für die Gesellschaft von Morgen, 19-05-2017 – 29-10-2017, Museum für Kunst & Gewerbe, Hamburg.

    speaker

    Design is/as War, within Design Matters #20: Designer Manifesto, 23-02-2017, Parkhuis de Zwijger, Amsterdam.

    speaker

    Design Indaba Conference, 01-03-2017 – 03-03-2017, Cape Town.

    exhibition

    Humans Need Not Apply 10-02-2017 – 21-05-2017 SCIENCE GALLERY, Dublin.

    speaker

    Intersectional Perspectives on Design, Politics & Power, 14-11-2016 – 15-11-2016, School of Arts and Communication, Malmö.
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5000times
5000times materialises an investigation into invisible forms of labour within the production of ICT devices (smartphones, tablets, laptops). Each stack materialises the manual work of one person in one day located within the manufacture of ICT devices. The stacks capture how often one task will be performed in one day by one person. This quantity becomes visible by layering the added material, which usually is spread in thousands of devices. Within the animation of 5000times, Mager compiles an incomplete list of these manual tasks. This data and the calculation of repetitions in one day are based on a video-analysis of footages showing factory tours through ICT manufacturing sites. The invisibility and secrecy around physical labour within the ICT sector sits in contrast to the mass-visibility of ICT products within modern societies. Their role in supplying comfort and advantages to the consumer-end is in opposition to the lack of agency and the discomfort that is maintained within the contexts of their production. This paradox of of modern communication devices, is the motivation for 5000times.
01 | Re-composition of discovered manual tasks into animation (co-edit by Gabriele Mariotti).
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01 | Task: Solder components together. One drop represents one conducted task.
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02 | 2160times Solder drops (solder pieces together) , 3927times Kapton tape (place onto inner component), 2541times Foils (screen protection), 3600times Selfies (image quality check).
03 | This video overlay shows the stark contrast between Apple media content and journalistic documentation of the same situation. The front middle video is an official Apple "Making Of" video for the iPhone 5s, while the background video is an ABC News documentation of a factory producing the same and more Apple devices. Apple's depiction of a singular shiny and sleek device – being only touched by machinery – is contrasted with the reality of people that interact with one device along it's making. "325 hands interact with one iPad along its assembly" from ABC News.
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04 | Videoframe of animation. Machine-like choreography of manual labour within IT manufacture.
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05 | Disassembly process. Zig-zag cutting edge, irregular size and irregular placing of tape pieces indicate one manual task.
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06 | Inner components of MacBook Pro next to all contained pieces of tape.
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