Isabel Mager
5000times | to make high-tech products Our smart high-tech devices are made by human hand. How often though do we realise - as we sit swiping - that somewhere, someone is testing the image quality of such devices by doing nothing else than taking thousands of selfies each day? 5000times investigates the extensive, repetitive and even absurd human labour that is essential to the creation of our smart devices. Kapton tape, which is used along assembly lines for electronics, acts as narrative evidence of the human trace within. Humans are the most adaptable machines and the idea of a total automated production process remains fictive; development, purchase and maintenance of machinery are far more expensive and complex than human labour.
fig.2 De-assembled MacBook Pro [2007 Model]
fig.1 Screenshot of a factory tour showing an image quality check, ~ 3600X in 12h [= average working day].
fig.4 Performance of soldering task, ~ 2160X in 12h. fig.5 Visualisation and re-anactment of tasks along the manufacture.
fig.6 The symposium Intersectional Perspectives on Design, Politics & Power in Malmö gave an opportunity for dialogue around the concern of 5000times. The question of how to act as designer and practitioner towards altering exploitative mechanisms within design and its economy is explored through discussions and confrontations. The content of this presentation was build upon 5000times. PDF / Article on the content of the presentation titled 5000times – exploitative mechanisms within the design of smart high-tech products
DESIGN IS/AS WAR | on design and destruction Design is/as War is a comparison of forces divided in two parts: Design is War explores the destructiveness of a creation obsessed sector, design, through an analogy to warfare. Design as War further reflects how this destruction can become an opportunity for empowerment and conscious creation, through a metaphor to warfare. Design is/as War tickles the request for ethics and interrogation for basic principles of the design practice. This profession is historically engaged with industry and contributed to the rise of consumer culture. The text analyses power relations, how design has been instrumentalised and how emerging systems give rise to alternatives in regards to consumption, production and exchange. This publication marks a position for design as a force between destruction and innovation – a position in which war also resides.
go to website of publication
fig.1 Process image of intervention at Uproot Rotterdam by Makkink & Bey.
WIGGLE | body agency of discomfort An assemblage of sitting objects yet being none of them. Deliberately confusing to trigger an unexpected interaction. A construction to place the body on. Why do we sit as we sit ? It is not interested in being comfortable. The constant instability re-encourages ones body-agency by the search for a stable position.
fig.1 Sitting object Wiggle.
fig.2 Research fragments.
DRY GLASS | material study Dry destillation is an ancient process to extract tar from birch skin. Currently it is used to make plant charcoal. The charcoal aids for fertile grounds and the reduction of carbon dioxide once it is being spread on fields. Tar is an unwanted side-product of this industry. The effects of dry destillation on glass were discovered while experimenting with it. The research into the effects on glass and tar appliances is ongoing.
fig.1 Long destillation, very high temperatures, high amounts of birch bark.
fig.3 Short destillation, middle temperatures, high amounts of birch bark.
fig.2 Long destillation, middle temperatures, small amounts of birch bark.
fig.4 Long destillation, high temperatures, high amounts of birch bark.
RAMBA ZAMBA | kinetic sculpture on e-waste A kinetic sculpture made from electronic waste. Each part was thrown away – worthless. Ramba Zamba is referring to the littering of third world countries due to the overconsumption within first world countries. The focus of this piece is the situation in Accra, Ghana [2010]. Containers of electrical waste are shipped and sold at their arrival – labeled as functioning ware. Local buyers have to buy the ware blindly. Being unable to check the ware, this leads to a mass of unusable devices being brought by the containers. Ghana has no appropriate recycling or disposal system for this e-waste. Toxic components sicker through the ground into the drinking water which is used by people living nearby. Kids from the age of 6 burn the plastic cables in order to reach the valuable copper inside. In an enclosed manifest [Für Konsum] the visitor was urged for conscious consumption. Further a theoretical part explains influences on Ramba Zamba by earlier work of the Neauvaux Réalisme with a specific focus on Jean Tinguely. During the exhibition the re-activated engines and lights created metallic noise, rhythmic movements and unpleasant ashes – disrupting the enclosing silence of the white cube.
fig.1 Theoretical part of Ramba Zamba [German].
DIBBLE | wood joinery game A construction game made from three different local woods (nut, birch, pear). The joints can be combined with different pairs through the universal joint at the end of each chunk. The pairs differ from their ability to be flexible, sharp angled and lengthened. A few keys to tack connections. Open the box and use the lid of the box as ground for the game.
ANTE PHARYNX | drinking vapor 'A nibbed mouth has a stronger taste experience than a widely open one.' [sommelier wisdom] This project develops a device that enhances a personal vision on drinking. Alcohol is volatile matter ~ it oxidates. This ventilation effects an unfolding and richness of the liquid’s taste. The scent of the spirit’s fruit can participate in the drinking experience. By inhaling air through the drinking opening one supports the spirit's oxidation and experiences a first taste of the fruit. A spirit is an elixier, a very pure and clean destilled liquid. The small opening enhances a slow and thin stream into the nibbed mouth. An observation of the spirit’s character just before the gullet (lat. ante pharynx).

© Isabel Mager, 2016. All rights reserved.

Isabel Mager
5000times | to make high-tech products Our smart high-tech devices are made by human hand. How often though do we realise - as we sit swiping - that somewhere, someone is testing the image quality of such devices by doing nothing else than taking thousands of selfies each day? 5000times investigates the extensive, repetitive and even absurd human labour that is essential to the creation of our smart devices. Kapton tape, which is used along assembly lines for electronics, acts as narrative evidence of the human trace within. Humans are the most adaptable machines and the idea of a total automated production process remains fictive; development, purchase and maintenance of machinery are far more expensive and complex than human labour.
fig.2 De-assembled MacBook Pro [2007 Model]
fig.1 Screenshot of a factory tour showing an image quality check, ~ 3600X in 12h [= average working day].
fig.4 Performance of soldering task, ~ 2160X in 12h.
fig.6 The symposium Intersectional Perspectives on Design, Politics & Power in Malmö gave an opportunity for dialogue around the concern of 5000times. The question of how to act as designer and practitioner towards altering exploitative mechanisms within design and its economy is explored through discussions and confrontations. The content of this presentation was build upon 5000times. PDF / Article on the content of the presentation titled 5000times – exploitative mechanisms within the design of smart high-tech products
DESIGN IS/AS WAR | on design and destruction Design is/as War is a comparison of forces divided in two parts: Design is War explores the destructiveness of a creation obsessed sector, design, through an analogy to warfare. Design as War further reflects how this destruction can become an opportunity for empowerment and conscious creation, through a metaphor to warfare. Design is/as War tickles the request for ethics and interrogation for basic principles of the design practice. This profession is historically engaged with industry and contributed to the rise of consumer culture. The text analyses power relations, how design has been instrumentalised and how emerging systems give rise to alternatives in regards to consumption, production and exchange. This publication marks a position for design as a force between destruction and innovation – a position in which war also resides.
fig.1 Process image of intervention at Uproot Rotterdam by Makkink & Bey.
WIGGLE | body agency of discomfort An assemblage of sitting objects yet being none of them. Deliberately confusing to trigger an unexpected interaction. A construction to place the body on. Why do we sit as we sit ? It is not interested in being comfortable. The constant instability re-encourages ones body-agency by the search for a stable position.
fig.1 Sitting object Wiggle.
fig.2 Research fragments.
DRY GLASS | material study Dry destillation is an ancient process to extract tar from birch skin. Currently it is used to make plant charcoal. The charcoal aids for fertile grounds and the reduction of carbon dioxide once it is being spread on fields. Tar is an unwanted side-product of this industry. The effects of dry destillation on glass were discovered while experimenting with it. The research into the effects on glass and tar appliances is ongoing.
fig.1 Long destillation, very high temperatures, high amounts of birch bark.
fig.3 Short destillation, middle temperatures, high amounts of birch bark.
fig.2 Long destillation, middle temperatures, small amounts of birch bark.
fig.4 Long destillation, high temperatures, high amounts of birch bark.
RAMBA ZAMBA | kinetic sculpture on e-waste A kinetic sculpture made from electronic waste. Each part was thrown away – worthless. Ramba Zamba is referring to the littering of third world countries due to the overconsumption within first world countries. The focus of this piece is the situation in Accra, Ghana [2010]. Containers of electrical waste are shipped and sold at their arrival – labeled as functioning ware. Local buyers have to buy the ware blindly. Being unable to check the ware, this leads to a mass of unusable devices being brought by the containers. Ghana has no appropriate recycling or disposal system for this e-waste. Toxic components sicker through the ground into the drinking water which is used by people living nearby. Kids from the age of 6 burn the plastic cables in order to reach the valuable copper inside. In an enclosed manifest [Für Konsum] the visitor was urged for conscious consumption. Further a theoretical part explains influences on Ramba Zamba by earlier work of the Neauvaux Réalisme with a specific focus on Jean Tinguely. During the exhibition the re-activated engines and lights created metallic noise, rhythmic movements and unpleasant ashes – disrupting the enclosing silence of the white cube.
DIBBLE | wood joinery game A construction game made from three different local woods (nut, birch, pear). The joints can be combined with different pairs through the universal joint at the end of each chunk. The pairs differ from their ability to be flexible, sharp angled and lengthened. A few keys to tack connections. Open the box and use the lid of the box as ground for the game.
ANTE PHARYNX | drinking vapor 'A nibbed mouth has a stronger taste experience than a widely open one.' [sommelier wisdom] This project develops a device that enhances a personal vision on drinking. Alcohol is volatile matter ~ it oxidates. This ventilation effects an unfolding and richness of the liquid’s taste. The scent of the spirit’s fruit can participate in the drinking experience. By inhaling air through the drinking opening one supports the spirit's oxidation and experiences a first taste of the fruit. A spirit is an elixier, a very pure and clean destilled liquid. The small opening enhances a slow and thin stream into the nibbed mouth. An observation of the spirit’s character just before the gullet (lat. ante pharynx).
5000times | to make high-tech products Our smart high-tech devices are made by human hand. How often though do we realise - as we sit swiping - that somewhere, someone is testing the image quality of such devices by doing nothing else than taking thousands of selfies each day? 5000times investigates the extensive, repetitive and even absurd human labour that is essential to the creation of our smart devices. Kapton tape, which is used along assembly lines for electronics, acts as narrative evidence of the human trace within. Humans are the most adaptable machines and the idea of a total automated production process remains fictive; development, purchase and maintenance of machinery are far more expensive and complex than human labour. fig.1 Screenshot of a factory tour showing an image quality check, ~ 3600X in 12h [= average working day]. DESIGN IS/AS WAR | on design and destruction Design is/as War is a comparison of forces divided in two parts: Design is War explores the destructiveness of a creation obsessed sector, design, through an analogy to warfare. Design as War further reflects how this destruction can become an opportunity for empowerment and conscious creation, through a metaphor to warfare. Design is/as War tickles the request for ethics and interrogation for basic principles of the design practice. This profession is historically engaged with industry and contributed to the rise of consumer culture. The text analyses power relations, how design has been instrumentalised and how emerging systems give rise to alternatives in regards to consumption, production and exchange. This publication marks a position for design as a force between destruction and innovation – a position in which war also resides.
WIGGLE | body agency of discomfort An assemblage of sitting objects yet being none of them. Deliberately confusing to trigger an unexpected interaction. A construction to place the body on. Why do we sit as we sit ? It is not interested in being comfortable. The constant instability re-encourages ones body-agency by the search for a stable position.
DRY GLASS | material study Dry destillation is an ancient process to extract tar from birch skin. Currently it is used to make plant charcoal. The charcoal aids for fertile grounds and the reduction of carbon dioxide once it is being spread on fields. Tar is an unwanted side-product of this industry. The effects of dry destillation on glass were discovered while experimenting with it. The research into the effects on glass and tar appliances is ongoing.
fig.4 Long destillation, high temperatures, high amounts of birch bark.
RAMBA ZAMBA | kinetic sculpture on e-waste A kinetic sculpture made from electronic waste. Each part was thrown away – worthless. Ramba Zamba is referring to the littering of third world countries due to the overconsumption within first world countries. The focus of this piece is the situation in Accra, Ghana [2010]. Containers of electrical waste are shipped and sold at their arrival – labeled as functioning ware. Local buyers have to buy the ware blindly. Being unable to check the ware, this leads to a mass of unusable devices being brought by the containers. Ghana has no appropriate recycling or disposal system for this e-waste. Toxic components sicker through the ground into the drinking water which is used by people living nearby. Kids from the age of 6 burn the plastic cables in order to reach the valuable copper inside. In an enclosed manifest [Für Konsum] the visitor was urged for conscious consumption. Further a theoretical part explains influences on Ramba Zamba by earlier work of the Neauvaux Réalisme with a specific focus on Jean Tinguely. During the exhibition the re-activated engines and lights created metallic noise, rhythmic movements and unpleasant ashes – disrupting the enclosing silence of the white cube.
DIBBLE | wood joinery game A construction game made from three different local woods (nut, birch, pear). The joints can be combined with different pairs through the universal joint at the end of each chunk. The pairs differ from their ability to be flexible, sharp angled and lengthened. A few keys to tack connections. Open the box and use the lid of the box as ground for the game.
ANTE PHARYNX | drinking vapor 'A nibbed mouth has a stronger taste experience than a widely open one.' [sommelier wisdom] This project develops a device that enhances a personal vision on drinking. Alcohol is volatile matter ~ it oxidates. This ventilation effects an unfolding and richness of the liquid’s taste. The scent of the spirit’s fruit can participate in the drinking experience. By inhaling air through the drinking opening one supports the spirit's oxidation and experiences a first taste of the fruit. A spirit is an elixier, a very pure and clean destilled liquid. The small opening enhances a slow and thin stream into the nibbed mouth. An observation of the spirit’s character just before the gullet (lat. ante pharynx).
fig.4 Long destillation, high temperatures, high amounts of birch bark.
Please have a look at this site on a big screen. Danke.
Contact
+31 (0)6 1457 1393
studio@isabelmager.info

© Isabel Mager, 2016. All rights reserved.

Please have a look at this site on a big screen. Danke.